The Empire of Albion

Good Queen Vic came to the throne thirty years ago. With the defeat of the Emperor Bonaparte of Gaillard and the decline of Espana, her reign has been an era of expansion for the Empire. The HIndustan Corporation has gained control over much of the subcontinent; by treaty, Cathay is under the rule of Albion. Despite some minor uprisings a few decades ago, the Empire’s holdings in the New World are an integral part of the Empire and provide valuable resources. Indeed, all wealth seems to flow into Londinium.

As science and reason has flourished in the world, much of the magic has retreated. Goblins still scurry through the sewers, undead lurk in graveyards, and faerie creatures still tend the groves and streams, but most people will not admit that such things are anything more than children’s stories.

RACES
Humans
Albion is a human empire. Occasionally a non-human is able to demand respect, but even those who achieve great status are still looked down upon by their human neighbors.
Dwarves
Albion is imminently practical. While the human rulers may think of dwarves as dirty and unruly, they still recognize that dwarves have certain useful skills. Weapons must be forged, and coal must be mined, and these activities are better suited to dwarves than humans.
Elves
Of all the non-human species, elves are viewed with the greatest distrust. Because elves are so long-lived, some still live who remember the ancient wars between humans and the Elven Kingdom of Erethmoor. Humankind tell each other many conflicting stories about the elves, but little truth is known.
Gnomes
Gnomes are tinkers by nature. They require little space and usually care little for accolades, so they are generally the happiest of the nonhuman races. Since they don’t cause much trouble, they are treated with less contempt than other races.
Half-Elves
Like half-orcs, half-elves generally try to hide their non-human heritage as much as possible. Because of their desire to be accepted, many of them are very contemptuous of their elven ancestry, and go to great lengths to ferret out perceived elven conspiracies.
Halflings
For the most part, halflings are country folk, and content to be so. They usually don’t get involved in human affairs. They are looked upon as quaint and backwards, and often assumed to be burglars. A human who passes by a halfling on the street will normally check their pockets afterward.
Half-Orcs
Half-orcs are very rare in Albion, and they have a very difficult life. They are thought of as nothing but food for powder, who will fill a hole as well as another man. Soldiering is almost the only life for a half-orc, and they can expect an early grave.

CLASSES
This list is not exclusive.
Archivist
Driven to exploration to recover lost knowledge, the considerable talents and versatility of the archivist makes them well-suited to an age of exploration and conquest. Although magic is very limited in the world, the archivists seek to recover the lost secrets that can re-awaken its power.
Artificer
The boundaries between science and magic aren’t always clear. The artificer creates devices that produce spell-like effects. In a world with few remaining spell-casters, they are the closest thing to an eldritch wizard most people can ever hope to see.
Barbarian
The barbarian is antithetical to structured society of Albion. Unusual circumstances must surround any barbarian character.
Bard
Cleric
Druid
Fighter
Ranger
Rogue
Wizard

Firearms will be available in this campaign, but they will be expensive and slow to reload.

The Empire of Albion

The Emperor of the Moon kevintgates kevintgates